Originally Posted by
Shurrikhan
Making it damage neutral will, counter-intuitive thought it may sound, be inherently not neutral, just due to the timings of Twin and Demolish (otherwise being clipped short). (This SS would never be permitted to let Twin drop except on Twin if and only if there are no Chakra spenders to be used in that lull, nor to cause a late Demolish.) Moreover, with it having a 10s PB-but-better attached via Celestial Fist, it's already allowing you to drop further low-ppgcd skills, just as PB itself and Blitz do, which means you'd want to rotate it as often as you could. Your high-SkS rotation might end up something like DK-Twin-Demo-Boot-SSS-DK-SSS-Boot-Twin-Demo, which would make MNK feel slow af. (Remember that BS and LF auto-crit, so they're effectively 315 and 393 ([320+465]/2) ppgcd, respectively.)
Moreover, why make a disengage tool so powerful? It'd then become a matter of just not using it within one of our 9-step rotational strings in order to leave room for a forced 1-GCD+ disengage or, depending on SkS, within the same string as a Blitz (especially a Lunar one).
I'd honestly really rather have this remain situational but just less clunky.
First, what if we change the durations of Disciplined Fist and Demolish's DoT?, then.
One part of my entire Monk redesign project, would be to extend the duration of Demolish's DoT, and I could just extend the duration of Disciplined Fist, as well; to make it so that neither have such a tight and often refresh demand? Second, I made Celestial Fist to solve a problem... Since Six Sided Star does not break form shifts, but also has no connection to the forms, so it would never be able to interact with the form shift rotation, so I made Celestial Fist be the key for how Six Sided Star would fit into the normal rotation lock...
That said, I do comprehend the problem that you point out here...
I did realize that Six Sided Star would replace True Strike and Snap Punch, more than much else, and that the rotation would be Dragon Kick, BootShine, and Six Sided Star, only broken up by Twin Snakes and Demolish... I did have a.. tentative.. new idea, to deal with that a bit, though. what if Six Sided Star has a short CD?(it would still be a GCD, so this CD does have SkS reduction) It would set the rotation to a back and forth lull, between the BootShine/Dragon Kick/Six Sided Star rotation, the True Strike and Snap Punch instead of Six Sided Star rotation, and then back to the BootShine/Dragon Kick/Six Sided Star rotation, when Six Sided Star comes off of CD...
and.. yeh... I forgot about the Guaranteed critical-hits. >.<
so, this CD tweak.. I think?, would make it so that Six Sided Star's potency only needs to account for True Strike and Snap?, since it would not replace any other part of the rotation, and fit into just that one point in the rotation... as for Disciplined Fist and Demolish's DoT, they could have durations that set their refresh deamnd to always be in the third rotation? Twin Snake/Demolish rotation, into Six Sided Star rotation, into True Strike/Snap Punch rotation, back into Twin Snake/Demolish rotation, and then Six Sided Star comes off of CD for the Six Sided Star rotation; while BootShine and Dragon Kick are the constant, present in every micro-rotation, of the Macro rotation.
would this solve the problems that you see in my redesign's first draft? and do you see any problems with this second draft of my idea?
that said, I am not certain what you mean by that Monk would feel slow, as a consequence... Ideally, and in this theory of mine, Monk has the oGCDs that I plan to give to Monk, so the Monk could single-weave in oGCDs at every GCD, and double-weave after Six Sided Star, for the illusion of high speed to remain intact. before you ask, I have some ideas for oGCDs that Monk would use often, so that Monk is single and double-weaving oGCDs at a constant, for a constant speed of around one attack every 0.8 seconds.
Last, is it not obvious that my redesign idea is for Six Sided Star to no longer be a disengage tool?
my idea is for Six Sided Star to instead be a piece of the normal rotation, to make the rotation more "complex", in the sense of a variation.